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Fifa 09

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Elikkäs pelistä alkaa hiljalleen tipahtelemaan näytteitä pelialan heppuleille. Mukavaa että näyttäisivät yleisest olevan varsin positiviisia.

 

Herättää odotukset varsin korkealle FIFA-sarjan peliä kohtaan tänä vuonna. Mukavaa vaihtelua aiempiin vuosiin siltä osin.

 

 

FIFA 09: First details emerge

Friday 23-May-2008 12:30 PM "Considerable gameplay improvements" revealed

 

The first details have started to trickle in on EA Sports' FIFA 09 from US mag reports.

 

"Considerable gameplay improvements" are promised for the 2009 instalment, the most significant of which sounds like "increased responsiveness" from passing, dribbling and the physical pushing and shoving that occurs in a game.

 

Apparently thanks to some excellent and refined animation work, FIFA 09 feels "much faster and more realistic" than previous iterations, and this has "a huge positive impact" on the quality of play.

 

According to US mag Gamepro, the ball-handler can adjust themselves from falling during a slide tackle "if their non weight-bearing leg is tackled", and goalkeepers can reach behind their bodies if they misjudge a shot on goal.

 

Team Captains may also cry like babies when a crucial cup penalty is royally scuffed - It all sounds so much more realistic.

 

As expected, the Be A Pro mode from the last game is in, allowing players to create their own player and gain experience by playing through a series of seasons.

 

There's more customisation in the ability to mod and create your own specific offensive and defensive play sets, by choosing between a variety of aggression levels and risk-taking. We'll have to wait and see how that one turns out.

 

Initial impressions of FIFA 09 are all very positive. We're getting the feeling that the relentless PES and FIFA slagging match is about to start all over again...

 

http://www.computerandvideogames.com/article.php?id=189577

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Toivottavasti tähän versioon tulisi se kauan odottamani elävempi yleisö lippuineen, tifoineen ja päivineen. Olisi myös kiva nähdä areenoilla katsojavajavaisuuksia tai täyteen myytyjä stadioneita, järkevästi kuitenkin.

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Toivottavasti tähän versioon tulisi se kauan odottamani elävempi yleisö lippuineen, tifoineen ja päivineen. Olisi myös kiva nähdä areenoilla katsojavajavaisuuksia tai täyteen myytyjä stadioneita, järkevästi kuitenkin.

Jotenkin kun tätä 08 pelailee, että yleisön "hurraus" kun esim. kotijoukkue tekee maalin jää aika vaisuksi ja patistaa vähän maalin "tunnelmaa".

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Toivottavasti tähän versioon tulisi se kauan odottamani elävempi yleisö lippuineen, tifoineen ja päivineen. Olisi myös kiva nähdä areenoilla katsojavajavaisuuksia tai täyteen myytyjä stadioneita, järkevästi kuitenkin.

Ehdottomasti samaa mieltä!

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Toivottavasti tähän versioon tulisi se kauan odottamani elävempi yleisö lippuineen, tifoineen ja päivineen. Olisi myös kiva nähdä areenoilla katsojavajavaisuuksia tai täyteen myytyjä stadioneita, järkevästi kuitenkin.

Jotenkin kun tätä 08 pelailee, että yleisön "hurraus" kun esim. kotijoukkue tekee maalin jää aika vaisuksi ja patistaa vähän maalin "tunnelmaa".

Hankkikaa EURO 08 siinä on astetta parempaa juuri tuon tunnelman kannalta verrattuna tuohon FIFA 08:saiseen.

 

Yleisö on elävämmin peleissä mukana (äänimaailma katsojien puolesta jopa huomattavasti mennyt elävämmäksi ja muuttunut paremmaksi), katsomossa on myös vajaampaa varsinkin karsinnoissa riippuen joukkueista ja kenties säätilasta jne...

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En tiedä onko muut huomannu, mutta itteä ainakin kirraa parikin juttua tuossa 08:ssa (PS2)- näihin kyllä toivoisin jonkunlaista parannusta:

 

Ensinnäkin nuo alkuvalikot pelittää välillä todella jäykästi ja viipyillen. Etenkin juuri ennen ottelua tehtävät kokoonpanomuutokset toimivat kuin hidastetusti.

 

Toisena juttuna on mielestäni syöttämisen tahmeus. Etenkin konetta vastaan syötöt menevät aivan liian usein suoraan vastustajan jalkaan, vaikka vastustajien välissä saattaa olla useita metrejä tilaa (totta kai vika voi olla omissa taidoissakin, mutta ihan näin huono sentään en usko olevani). Totta kai on hieno juttu että vaikeustaso on saatu ylös, mutta tietynlainen realiteetti pitäisi kuitenkin säilyttää.

 

Viimeisenä ja ehkä kaikkein raastavimpana kohtana on pallon halukkuus mennä sivurajan yli. Karvaustilanteissa pallo menee oikeastaan poikkeuksetta sivurajan yli välittömästi kun pääsee katkaisemaan... siis vaikka olisi metrien päässä rajasta! Todellisuudessa kyllä pallo yritettän yleensä taistella aina peliin.. eihän tuollaisella oksalla mennä tilanteeseen edes veikkausliigassa! :moan:

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Toisena juttuna on mielestäni syöttämisen tahmeus. Etenkin konetta vastaan syötöt menevät aivan liian usein suoraan vastustajan jalkaan, vaikka vastustajien välissä saattaa olla useita metrejä tilaa (totta kai vika voi olla omissa taidoissakin, mutta ihan näin huono sentään en usko olevani). Totta kai on hieno juttu että vaikeustaso on saatu ylös, mutta tietynlainen realiteetti pitäisi kuitenkin säilyttää.

Onko sulla tuo syöttely automaatilla vai manuaalilla ? Jos automaatilla niin varmasti menee helpommin suoraan vastustajalle erityisesti jos tyhjään tilaan yrittää syöttää eikä suoraan seisovan pelaajan jalkaan... tuotakin on muuten hiottu EURO2008:ssa muuten parannettu ja varsinkin hieman eteensyöttö on paljon parempi pistää toiselle juoksupalloksi tai lähelle jalkaa tai hakea läpisyöttöä.

 

Viimeisenä ja ehkä kaikkein raastavimpana kohtana on pallon halukkuus mennä sivurajan yli. Karvaustilanteissa pallo menee oikeastaan poikkeuksetta sivurajan yli välittömästi kun pääsee katkaisemaan... siis vaikka olisi metrien päässä rajasta! Todellisuudessa kyllä pallo yritettän yleensä taistella aina peliin.. eihän tuollaisella oksalla mennä tilanteeseen edes veikkausliigassa! :moan:

En tiiä onko kuinka tuossa eroa sitten PS2- ja PS3-versioiden välillä. Itselläni siis jälkimmäinen ja vaikka muuten noin pelaajien liikehdintä hieman "tankkerimaisempaa" on kuin mitä PESsissä niin tuossa sivurajahommelissa niin FIFA08:ssa kyllä saa yllättävän hyvin pidettyä sivurajan tuntumassa pallon pelikentällä, mielestäni huomattavasti paremmin kuin mitä Konamin tuotoksissa konsanaan.

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No niin, nyt alkaa odotus jo kasvamaan... Tärkeimpiä uusia ominaisuuksia mielestäni:

 

Live the fantasy of a professional football player through the popular feature innovation – Be A Pro – now expanded to include a career mode. In Be A Pro: Seasons you pick or create a professional player and then develop his skills at a single outfield position with the ultimate goal of becoming a national legend.

 

FIFA 09 delivers a new level of authenticity. The matchday experience is now true-to-life with a referee and assistants. Plus, crowds, stadium atmosphere, and commentary have all been regionalized in exacting detail and 15 new stadiums added.

 

Varsinkin tuomareiden mukaantulo tuo lisää 'oikeaa' tunnelmaa peliin... Myös pelaajan kehittäminen Be A Prossa useamman kauden ajan kiehtoo. Jää kyllä PES hyllyyn tänäkin vuonna.

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Vaikka PES-peluri olen ollut ensimmäisestä versiosta saakka, niin Fifa 08 kyllä kolahti ja kovaa. Lähes täydellinen jalkapallo-simulaatio. Toivosin ainoastaan muutoksia taktiikoiden tekoon, ja tuo Be A Pro-moodi kuulostaa todella hauskalta.

 

Mutta ensimmäisessä viestissä mainostettu parannettu (lue: helpotettu) kontrolli sekä nopeampi tempo pelissä (lue: PES-juoksupas*aa) HIVENEN huolettaa. Mutta luotan että EA on oppinut Konamilta jotain noissa lausunnoissan. Eli keksitään vaan kaikkea parannuksia mistä pelaajat on "valittanut" ja pidetään kuitenkin peli ihan samanlaisena. Please. Please.

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Eurogamerin pistämää Hands-On jutskaa, joten pientä esimutustelua mitä tuleman saattais pitää...

 

FIFA 09

Hands On by Johnny Minkley

 

Have you heard the one about the Englishman, the Scotsman and the Jamaican-Canadian? EA's lead FIFA team comprises staff of over 18 nationalities, which, were it a real squad, would no doubt have shifty FIFA president Sepp Blatter railing against the vile destruction of home-grown talent.

 

The three amigos in question are, respectively, producer Dave Rutter, senior gameplay designer Gary Paterson, and gameplay producer Aaron McHardy.

 

They're currently huddled together in a meeting room at EA Sports HQ in Vancouver, preparing to give us our first taste of this year's kickabout.

 

With the debut of FIFA 07, they and their team-mates struck upon the best FIFA formula in years. We thought last year's was rather good, scoring it 8/10; and the recent UEFA Euro 2008 was even better, with Kristan insisting it was just "a Russian linesman away from being given 9/10".

 

We see a hell of a lot of sports game presentations over three days at EA's Season Opener event, and one of the more short-sighted talking-up techniques employed by the teams is to rubbish the previous year's version, then wax lyrical on how life-changingly amazing it is for this time around.

 

Of course we expect areas of games to improve over time, but this is a nonsense strategy, since the logical extension of this argument is that today's giant leap forward is next year's embarrassed shuffle back.

 

So when new producer Rutter raves about "250 key improvements" for FIFA 09, scepticism is already off the bench and warming up nicely. Yet in its current successful groove, the team is quickly building a reputation for impressive delivery.

 

"EA has actually improved on almost every part of it, with game elements and modes that aren't the usual vacuous twaddle slapped on the box to tempt unwary fanboys," added Kristan in his UEFA review, the title that serves as a bridge between FIFAs 08 and 09.

 

As Rutter has it: "We're at a point now where we've established such good gameplay that all we need to do is polish it as much as possible and it will get better and better. In many respects this year's version is the evolution of that rather than the revolution."

 

If you can pick out 250 key improvements with the naked eye then, well, you deserve some sort of special prize, but the main areas of 09 earmarked for improvement are: physicality, or the realism with which players physically react to one another; responsiveness, right down to the difference between tackling a player's front foot, or trailing leg; and strategy, namely the facility to create your own.

 

Let's start with physical play. Size matters, so if a big player clashes with a lesser being they should both react accordingly. And familiarity with the physical aspects of your players should be able to deliver convincing gameplay moments a little more nuanced than the "give it to Ronaldo as he can dribble a bit" school of realism.

 

We watch an in-game clip of Man Utd midfielder Paul Scholes clashing with Chelsea's swan-diving striker Didier Drogba. Since Drogba is "such a hulk of a beast in the game", he is able to hold off players as you pick out the perfect pass. But the yin to this yang is that the necessarily more sluggish bigger player can in turn be outrun by the nimbler, lighter rival. "You'll feel the difference between Ronaldinho and Ronaldo and Wayne Rooney and John Terry and Drogba.

 

In 09 players also have an awareness of the direction of an incoming tackle. Rather than a uniform reaction wherever a lunge comes in from, the positioning of each leg now counts. As you'd expect in the real thing, a player is more likely to keep going if he's tackled on his non-standing leg. And this, in theory at least, should allow for more dramatic implementation of the 'play on' rule for last ditch challenges.

 

The same principle applies to responsiveness. EA shows us a series of side-by-side comparisons of FIFA 08 and its sequel. One looks at dribbling in slow-motion - in 08 the player is "skipping through his animations to allows him to turn", causing him to take more touches than necessary before dispatching a pass.

 

In 09, the dribbling is "faster and more responsive" as the player "manoeuvres their body to get to the ball quickly as a real footballer would". First-time actions, such as the sliding pass, are also new to the mix.

 

As is always the case with major sports simulations, such details usually sound great on paper and can often look great in a demo situation; but proving any palpable improvement to the game is a much more onerous proposition.

 

Picking up the pad for a quick game (a Man Utd vs. Chelsea grudge match is the only tie available), it looks and feels remarkably FIFA-ish, of course. But the more intensely physical nature of the game is one of the changes that is most obviously apparent - and watching your player, arms up and frantically jostling for possession while sprinting down the wing becomes a mini-drama in itself.

 

Beyond that, and with a very short playing time, it's tough to discern any other significant changes at this stage. And several of the promised improvements, including a new trapping system, improved goalkeeper intelligence and retuned ball physics, have not yet been implemented in the build EA is showing off.

 

Nevertheless, the personalisation of the most notable players also has a more straightforward aesthetic benefit: Ronaldo's pre-free kick stance has been replicated; meanwhile, the game's updated ball physics leads Rutter to garble excitedly that Scholes' stunning 25-yard drive against Barcelona in the Champions League, with its wicked, unstoppable curve, is now possible in the game.

 

One of FIFA 08's greatest additions was Be A Pro mode - which let you assume the role of a single player on the team, with the camera fixed to his position. Many, including us, welcomed the excitingly fresh perspective, but bemoaned the limits of its implementation. As it turns out, we were lucky to get it at all.

 

"We have stuff that the team do that never actually figures in that year's title," reveals Rutter. "That could have been Be A Pro last year. We might have been at the point where we said, this is a great thing, but we should expand it out. It was felt to be so strong and the feedback so good, we couldn't sit on it - it had to go in."

 

With an extra year's fiddling, Be A Pro is back with bells on, offering the richer, career-orientated experience fans have been clamouring for. You can choose either an existing player or create your own and embark on a four-season career during which your goal is to emerge as an international legend. "It's being able to expand that really innovative way of playing football out into something a lot more meaningful for people," says Rutter.

 

But for the true football anorak, the most exciting new feature for this season is customisable tactics. Rutter isn't mucking about: "Customisable tactics, in my opinion, will really revolutionise the way people play football games." We knew that whole "just evolution" line wouldn't last.

 

He continues: "You're going to be able to dynamically change the way your team plays football at a very low level to allow the drama of real sport to unfold before your eyes. If you want a way of playing that involved [People's Hero] Peter Crouch, you can have that; if you want a way of playing that involves Tevez, you can have that. You can change them during a match, you can put them online and use them with friends."

 

It all stems from the essential truth that "everyone who loves football has had an argument about who's best". And, of course, everyone always thinks they know best. So this is your chance to prove it. "If you think Man Utd plays one way, you can create a Man Utd that plays that way," says Rutter.

 

It works as follows: there are 11 tactical sliders in the game, which simulate the way your team currently plays, how they should play, or a fantasy way of playing (although we fear even the mighty Cell processor would implode if pushed to make Chelsea's graceless brats play with humility).

 

Up to four of these settings can then be assigned to the d-pad or stick, depending on which you're using to play with. To demonstrate, we're shown an example of what's possible by adjusting just a single slider, the one for defensive mentality, at its maximum and minimum settings.

 

In example one it's Man Utd vs Liverpool using a high defensive mentality. United are completely overrun and struggling to get the ball out of their own half. But the flipside is that with so many Liverpool players committed forward, they're left vulnerable at the back. Lo and behold, Giggs releases Rooney with a sublime ball over the top giving jug-ears 30 yards of space to run into.

 

On a low defensive mentality setting, Liverpool are now pushed right back into their half. They're sucking up pressure well and making it hard for Man Utd to break down their defence. But sit back for too long and you're asking for trouble and, spying a gap at long last, Rooney releases Scholes, and pegs it into the box while screaming for the return pass.

 

To reiterate, that's just one tactical slider set at its extremes. You can be far more subtle, also adjusting aggression, width, positioning, passing speed and more. It's a far subtler approach than typical footy game tactics. As Rutter notes: "A long-passing game isn't just about hitting the ball long - it's about changing the support play, so your midfield needs to be further up for the ball to be knocked down to run on to".

 

"Why is this exciting?" Rutter anticipates. "Every game you play will be slightly different. Online, too. You won't know what's around the corner. It's more like real football - you can have a frantic opening, then it gets more relaxed, then a goal is scored and the other team needs to react. This doesn't really exist in games at the moment. I will feel the game change."

 

And we've avoided it until now, but this seems like the appropriate juncture to bring in PES. Many have noted how, in the past couple of years, the franchises have almost reversed roles, with FIFA the more considered experience, while PES has become more frantic, even arcadey.

 

"As an independent observer, I'd make the same conclusions," says Rutter, not very independently at all. "Years ago people played FIFA and saw it more as the arcade game and people played PES and thought, you know, that's a really hardcore sim of football. And it's flipped, and it's almost been imperceptible the change that's happened."

 

This is, we are told, the year Seabass and his team finally pull their fingers out and give us the PS3 and 360 from-the-ground-up PES we've been waiting for since the start of the current generation. For FIFA, complacency would now be the killer.

 

Thankfully, regardless of whether you can spot 250 tiny changes, or just 2.5 bigger ones, we're not seeing much evidence of that so far.

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Itselleni oli kauhea pettymys ostettuani fifa 08:n psp lle sillä Be A Pro oli pelkälle ps2:lle... Joten tietääkö joku tuleeko tähän 09.n psp peliin tätä mainiota moodia.

Noiden virallisten sivujen mukaan kyllä olis...

 

Key features - Playstation® Portable

Be A Pro: Seasons — Pick a professional player and test your ability at one position over four seasons. Master positioning, improve your attributes and develop into an elite player. Master your position, inspire confidence in your teammates and influence the level of their play. All performances are tracked through detailed statistics.

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Toivottavasti pitäis paikkaansa nuo parannukset :smile:

 

OK lads only a really quick post but look at fifasoccerblog over the next few days for loads more details and exclusive stuff. Well all I can say is that FIFA 09 is truly where next gen football begins.

A few key point:

 

1. Be a pro is 4 seasons offline

 

2. They have a new EA locker where the game tactics and formations an stuff by the fans can be exchanged!

 

3. They are also implementing a new online rule for quitters. If you quit in the first 3 minutes no penalty. Quit between 3 and 5 minutes you get a DNF and quit after 5 minutes you get a 5 minute loss and a really bad rating.

 

4. Collision system is phenomenal! You really have to see it in action.

 

5. New jostling system is also amazing.

 

6. Ball physics and passing is improved drastically.

 

7. The pace of the game is much better.

 

8. The manager mode is pretty much the same, as well the edit mode.

 

9. There will be some major announcements at Leipzig about the exclusive ps3 mode.

 

10. Player fatigue has been improved.

 

And there are loads more details and pics to come.

 

The FSB team touch down in the UK tomorrow so expect loads more exclusive stuff then.

 

And yes your questions have been answered in a 1 hour 1-1 with David Rutter

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Muutama video jossa peliä esitellään (ei vaan tajua tuon esittelijän höpinöistä hölkäsen pöläystä, kiitos kielimuurin)...

http://www.ps3clan.nl/index.php?site=news_comments&newsID=1745

...tuossa ekassa videossa kun vertailevat mm. noita 08 ja 09 animaatioita, niin näyttävät kyllä osa niistä tuossa uudessa versiossa olevan "aika pirun siistejä".

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Tämä peli kyllä kovettaa etukäteen jo niin pe*keleesti ettei jaksais odottaa yhtään.

 

3. Lokakuuta peli tulee kauppoihin eli siis kahden kuukauden päästä. Pitkästä aikaa PES jää kaupan hyllylle ja FIFA kilahtaa käteen. Tai ellei PES nyt tee jotain hirmumegamullistusta, mihin en jaksa uskoa.

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Tämä peli kyllä kovettaa etukäteen jo niin pe*keleesti ettei jaksais odottaa yhtään.

 

3. Lokakuuta peli tulee kauppoihin eli siis kahden kuukauden päästä. Pitkästä aikaa PES jää kaupan hyllylle ja FIFA kilahtaa käteen. Tai ellei PES nyt tee jotain hirmumegamullistusta, mihin en jaksa uskoa.

Vähän samaa kutinaa täälläkin :drunk:. En malta odottaa, että pääsee pelaamaan Juven uusilla paidoilla :lol:. 2 kuukautta pitää siis vielä venata :wallbang:, odottavan aika on pitkä, mutta lopulta odotus palkitaan :D

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