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Fifa 12

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FIFA 12: First details

 

The first FIFA 12 details are starting to sneak out, via the French version of Official PlayStation Magazine.

 

According to rough translations of the magazine, this year's footy sim is set to include an 'Impact Engine' which realistically tracks player contact and injuries, plus "more human" player AI.

 

Here are your bullet points:

 

*FIFA 12 introduces the 'Impact Engine' which properly tracks and formulates contact between players, including their hips, knees etc.

 

*The AI will also keep track of areas of the body players have been injured during a match. Players can also become injured off the ball if abused too much, especially late in the game.

 

*FIFA 12 also introduces 'AI Vision Game' (rough translation), which promises to make passing more realistic. If you try to complete a pass to a player that's not within visible range, for example, it's less likely you'll complete the pass. EA hopes this will get rid of "blind passing".

 

*Personality Plus is more developed and should influence AI players' passes this time.

AI is said to be "more human", with each player acting more or less according to his abilities. One example given is when an AI player sees Fabregas coming towards him with the ball, he'll act more carefully.

 

*OPM describes "new presentation" of matches in FIFA 12, which are said to be very much inspired by English football crowds.

 

*The game includes three new arenas, this time with integrated benches along the sidelines and "impressive lighting effects" according to OPM France.

 

*Integration of a new short dribble with the left stick.

 

*The game features a new camera that's noticeably closer to the ground.

 

*There's also a new menu interface that appears to be simpler and more ergonomic than before.

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Re: Fifa 12

 

http://fifasoccerblog.com/blog/career-m ... -features/

 

have a confession to make… Remember when we went to Guildford for the first time? And we brought all that lovely FIFA 12 gameplay information back? Well some of you may remember us mentioning that Day 1 of the Guildford play test in May was very heavily embargo’d and there was a very good reason for that because… Six weeks ago… We were playing Career Mode!!

 

You have no idea how hard its been to keep that a secret but thankfully the lid on Career Mode has now been lifted. Which means we can give you a run down of the new features which grace FIFA 12?s Career Mode. We won’t be posting any opinion/impressions yet because we’re playing a newer build of Career Mode today and want to take that in before nailing our colours to the mast.

 

Career Mode: The New Features

Visuals: Visually things are pretty similar but the whole front end has been nicely polished. The calendar for advancing matches now embeds in the main screen allowing you to track news and events while the game progresses. You can also halt the advancement at any time if you want to stop and read an article or deal with a transfer deal. There are new colour coded calendar items for league, cup, friendly and European matches too.

 

Scouting: Yes, scouting is finally back in Career Mode but only for youth players players. You can hire up to three scouts and send them to different regions around for a duration of your choice. The scouts themselves vary in quality with the best scouts demanding the most cash. To get accurate data on the quality of the youth prospects in a region you may need to scout multiple times, however if you wait too long a rival club could step in and sign the player you’re after.

 

Youth Academy: And once you’ve scouted your young prospects and decided to sign them they get added to your Youth Academy. From here you can track their development and when the time is right either move the players in to your first team squad or realise you made a terrible mistake and send them packing.

 

Player Stories: Throughout the season players will now approach the manager voicing their concerns or happiness at certain decisions. The topics range from injury worries, lack of game time, unhappy about a new signings, being played out of position, morale, retirement and many, many more. How you deal with these issues is entirely down to the manager.

 

Transfer Deadline Day: Is now a fully fledged feature of its own in Career Mode and on transfer deadline day the game advances hour by hour to allow you to wheel and deal before the window slams shut. You also have the option to stall transfer deals to allow your self more time to decide between multiple targets.

 

Form and Morale: Are both back and will need to be delicately managed over the course of the season. These two features plugin to the ‘Player Stories’ system where players will become and unhappy for any number of reasons.

 

Player Growth: Is allegedly fixed, but we’d need to play for multiple seasons to confirm this. However one very positive example came up when playing a Career Mode as Southampton. Just 3 games in to the season Alex Oxlaide Chamberlain recieved a substantial amount of growth receiving around 10 stats improvements. Most were just +1 but there were a few, +2 and +3 upgrades too. Which when compared to FIFA 11?s +1 growth for an entire season is surely a good sign. Alex is a player who you’d expect to have fairly rapid growth too so the scenario seemed to fit well.

 

This post covers the Career Mode features we saw six weeks ago but we’ll bring you an updated post with impressions as soon as we’re back from the Guildford play test.

 

 

 

 

 

 

Juttua Fifa 12:n Manager Mode "uudistuksista". Hyvältä kyllä vaikuttaa,akatemia-systeemi kuulostaa ihan hyvältä,tosin sellainen oli jo 09:ssä? ja Tranfers deadline-day uudistus myös hyvänkuulonen.

 

 

Kyllä tämä peli menee ainakin harkintaan,monia hyviä pelejä tulee syksyllä taas kauppoihin,ehkä sitten joulun jälkeen halvemmalla voisi hakea jostain.

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Re: Fifa 12

 

Six weeks ago we sat down and spoke to the Career Mode development team and they asked us to rate the FIFA 11 managerial experience out of ten. The general consensus was that Career Mode last year was probably a 3/10 and the team in Vancouver agreed. But FIFA 12 is on the way now, riding on the crest of a revolutionary wave so how does the latest Career Mode offering stack up against last years managerial benchmark?

 

The Interface

The Career Mode layout hasn’t changed a great deal in FIFA 12, but to be honest there wasn’t any need for drastic overhaul anyway. What has happened though is an incredible amount of polishing, fine tuning and the addition of some really intelligent design choices.

 

The first being the in-game calendar which now embeds at the top of the homepage when you ‘advance’ through the mode. It’s a simple change but it keeps the mode feeling cohesive and maintains visibility of the big football stories evolving around you. The calendar icons which indicate upcoming friendly, league, cup and European matches are properly colour coded too, which means there’s no magnifying glass needed to decipher the minute badges seen in FIFA 11.

 

The speed at which Career Mode advances is certainly better too, although when the transfer window is open, it definitely slows up to accommodate for the extra information. Besides loading times the main thing which disrupts the flow of Career Mode is the constant stream of emails. The good news is that you can now deal with multiple transfer negotiations in one email, rather than receiving an individual email per player. What I think the game needs to do though, is prioritise emails better and only interrupt Career Mode advancing if an email requires genuinely urgent attention. It just feels a little bit stop, start, stop, start for me at the moment and there can be lack of fluidity between game weeks.

 

The media pane has also seen some welcome changes giving you the ability to view news stories in full now, without having to open a separate window. The information contained within the media stories is good and the transfers, offers and rumours we saw throughout the play test were all plausible, without being ridiculous.

 

The most important thing though is that the Career Mode homepage now feels and acts like a command centre for everything you accomplish as a manger. Whereas before it was just an index which would send you spiralling through unnecessary sub menus and grey drudgery. As I said at the start, there’s been no drastic overhaul to the interface but the aesthetic changes that have been made make Career Mode a genuinely pleasant place to experience your managerial journey.

 

Transfer Negotiations

Without doubt the best thing about any managerial simulation is the buying and selling of players. Nothing compares to the feeling of making a huge marquee signing for your club and there will be plenty of opportunity for this to happen in Career Mode, I assure you.

 

One feature I know everyone wanted was the ability to loan any player regardless of their contract status and thankfully it’s now in the game. You no longer have to rely on the game to offer up a decent selection of young loan talent as you can now in theory make a loan move for anyone, should their circumstances fit. As a test we tried to loan Xavi from Barcelona and were immediately slapped down and with our tail between our legs we swiftly moved on to other targets.

 

The other ‘most wanted’ transfer feature however, player plus cash deals, did not make the cut this time round. We spoke to the developers about this at length and whilst they do have a system which will make player plus cash deals work, they weren’t happy at all with the results being displayed by the CPU. Quite simply the AI to support, the valuation, whether a club want a player offered for exchange and the ensuing contract negotiations, just isn’t there yet. Player plus cash deals are a lot more complex than we realised and I’m happy the team are spending extra time to get it right, rather than adding it to Career Mode half finished.

 

A major plus point with transfers though is that the CPU will now make offers for players not transfer listed by you consistently. And when they do want one of your star players they can be ferocious in their attempts to sign them. I rejected four increased offers from Juventus for Dimitar Berbatov before eventually agreeing to sell him for 22 million. The bidding started at just 12.5 million, so it was very clear to me that Juventus had identified their primary target and were prepared to get their man at any cost, which was really satisfying to see.

 

For transfer negotiations to go to the next level I’d like to see some more contractual options around performance based incentives, now common place in today’s game and I’d also like the ability to set an asking price for a player if a bid comes in lower than my expectations. In my opinion there’s still an awful lot of work to do to flesh out Transfer Negotiations fully. The features that have been added this year do their jobs well, but the experience of buying and selling isn’t quite as inspiring as it could be.

 

Scouting and Youth Academy

After a period of absence longer than anyone expected, scouting is finally back in Career Mode and the implementation is top drawer. Firstly, it’s key to point out that the scouting system is for unknown youth players only and not players already present in the FIFA 12 database. It’s about unearthing a hidden gem and not finding out whether Xavi has a pass accuracy rating of 84 or 85.

 

To begin your scouting adventure you’ll need to hire one and you’ll be presented with four scouts initially, ranging in ability. The better the scout, the more money they cost, so lower league clubs will need to get by with lesser rated scouts to begin with. Personally, I think every club should start with at least one scout as default rather than having to sign one, but that’s a minor gripe. You can have a maximum of three scouts at your club and these can be chopped and changed as Career Mode progresses.

 

It will take a few days for your scout to join your club (just like a player transfer) but once signed you then need to decide on a region to send them to. The interface for doing this is excellent and it’s very similar to the team selection in FIFA World Cup 2010, clearly a favourite of Simon Humber’s. After selecting a region you then choose the type of player to search for, their position and so on. It will then take your scout a few weeks to set up a scouting network in that region before players begin to be suggested on a monthly basis.

 

The scout reports are presented really well too and you’ll be shown a potential OVR rating range (45-84) that the scout thinks a player could potentially reach. The more months you scout a player for, the tighter that range becomes, but if you wait too long rival clubs will step in and sign players should they be revealed as future superstars.

 

I’m torn about whether scouting should be used for players that already exist in FIFA 12’s database, as well as unknown youth because scouting the very top stars is an obvious waste of time. We already know Messi is a great player and that Sneijder can pick a pass. But for gauging the potential ability of younger players already in FIFA 12, I really think this scouting model could be applicable and I hope it expands in future Career Modes.

 

Of course once you’ve signed a youth player they will be added to your Youth Academy, and from there you can track their development and when the time is right, give them some game time. Not every player will reach their full potential and you will invariably sign some duds, but after the scout has made his recommendations it’s down to you as the manager to cultivate raw potential with the aim of creating the next world superstar.

 

Team Management

There is one massive issue with Team Management in FIFA 12, which I’m afraid I just cannot get past. It isn’t solely a Career Mode issue either, because it annoys me in each and every FIFA 12 game mode available. The usability of the squad and formation management systems in FIFA is just, terrible. Changing a player’s base position requires a degree in Astro Physics, and that’s only if you can handle the sheer volume of button presses it takes to get in and out of the sub menus.

 

This isn’t just a FIFA 12 problem though because the Team Management menus are shared EA SPORTS technology, which is why it’s so bloody difficult to get rid of them. We hate them, the developers hate them, but until next year at the earliest we are well and truly stuck with them.

 

However, there is a new addition which makes the arduous squad management much easier to digest. The Alternate Selection system. Now, when you scroll down to your right back (for example) and press ‘triangle’ the player will highlight. You then use the d-pad to scroll left and right and the game will suggest replacement players for that position in order of suitability. It works brilliantly, firstly to reduce the volume of button presses and secondly the players it suggests are spot on. It’s a wonderful example of how simple innovation can work wonders and I can’t praise this inventive change highly enough.

 

As I said at the start this isn’t a Career Mode or even a FIFA 12 problem but when you’re in a mode which is trying to serve up a realistic management experience, you just can’t have something so restrictive in an area so fundamental. A new Team Management system needs to be priority number one, for FIFA 13.

 

Transfer Deadline Day

This one has been on the community wish list for a while now and its one of the new Career Mode features I’m most excited about for when release day comes round. Transfer deadline day is now a fully fledged mode of its own, attempting to bring the real world drama of the final hours of trading to life in Career Mode and boy does it succeed.

 

Transfer deadline day is broken down in to eight hourly slots which allow you to conduct multiple rounds of transfer negotiations. The communication back from clubs is prompt and deals can go through extremely quickly, if terms are agreed at the first time of asking. But when the drama really ramps up is when you struggle to agree terms and the hours begin to tick dangerously past. I’ll be honest, I caved and offered more money than I should have to force a deal for Ashley Young, but in the heat of deadline day drama you need to act on instinct.

 

In the top right of the screen, counters keep track of the number of deadline deals which have been completed and the total amount of money spent. Which when combined with the rapidly updating media pane provides excellent visibility of the transfers happening elsewhere in Career Mode. Most importantly it gives you the feeling that you’re personal agenda is only a small part of something much, much bigger.

 

In FIFA 11’s Career Mode the transfer deadline day passes with a whimper and poorly constructed news article. In FIFA 12 it passes with an adrenaline filled, mad dash, to get that one crucial signing in the bag for your title challenge. As a sensible manager you’d have all your signings tied up well before any last ditch drama. But to be honest, I’m tempted to leave all my transfer dealings until deadline day in FIFA 12, just for the rush. Without doubt a AAA addition to Career Mode.

 

Squad Report

Another new addition to Career Mode is the Squad Report system which allows you to track and compare player growth and statistics throughout the season. The design and layout of the Squad Report is really well constructed and it works brilliantly to provide a top level, managerial overview of your entire squad.

 

The screen is split in two (as always) with the left panel showing a list of your squad members and the right hand side showing player’s stats in full. Player growth is tracked very simply by green or red pluses and minuses, so you can see at a glance where a player is improving. You can view player form and morale (which are both back) within the Squad Report but crucially they have been added to Team Management as well.

 

The Squad Report screens also track player statistics across the competitions you take part in. One thing which always used to annoy me was that the game would never show you how many yellow cards a player was away from a suspension in different competitions. So as a manager you never knew whether to rest a player to protect them for a crucial match, the following week. Thankfully the Squad Report now has this information along with other many other useful player statistics.

 

My one criticism is that the Squad Report is so brilliant and so helpful, why isn’t it plugging in to every facet of Career Mode and Squad Management? It’s a more efficient way to view and compare player stats and most importantly its displayed full screen. And because it isn’t weaved in to the fabric of Career Mode deeply enough, the Squad Report feels a little bit tacked on at the moment, almost separate. Its influence should be consistent in all squad based decision making for me as it’s simply too good an implementation for this opportunity to pass by.

 

Player Stories

As well as looking after transfer policy and getting results on the pitch, you’ll also need to handle the games biggest egos in Career Mode. Player Stories can pop up at any time and are based on a number of different scenarios including, morale, retirement, form, wanting to play, new signings and many more. It is then down to you as the manager to deal with the situation appropriately and live with the consequences.

 

The best example I saw of Player Stories at work, actually happened during the Career Mode play test six weeks ago and the scenario involved big spending Man City. Who with their financial muscle targeted ‘best player in the world’ Lionel Messi. After much negotiation they eventually managed to get their man for £80 million and 250K per week wages. I know most people were annoyed by ‘player affinity’ preventing massive transfers between big clubs last year and this deal proves it’s now possible.

 

After Messi had made his much anticipated Man City debut, a Player Story appeared from David Silva stating his unhappiness at the new acquisition as he didn’t feel he’d get enough game time whilst superstar Messi was in the team. Personally I though that was a fantastic reaction to the transfer story, however it then got even better. After Silva’s moan the Man City board stepped in saying that they would leave it up to the manager to decide whether to sell Silva but would support any move to keep him against his will, in a word, awesome.

 

That’s just one example of course and already you can see that Player Stories are reacting really well to Career Mode events. My only worry is that over multiple seasons the stories the game portrays may begin to repeat themselves and the wow factor that the Messi/Silva saga provided could be lost. Only time will tell I guess but if the scenarios stay varied then Player stories could be a real tale of success in FIFA 12’s Career Mode.

 

Commentary

As I’m sure you all know by now, Martin Tyler and Alan Smith will be taking the English commentary reins in FIFA 12 and having listened to them in action, I think people will be surprised at the impact Alan Smith in particular has on the game. But aside from the general gameplay commentary there is also a lot of specific dialogue focussed entirely on Career Mode.

 

When your first match of the season comes round the commentators discuss your clubs ambitions for the season, where you’re squad may be lacking and in some cases even the clubs history. This adds so much to the immersion of the mode and the fact that EA have dedicated so much recording time to Career Mode, shows their intent to improve this aspect of the mode going forward.

 

Another brilliant addition is the use of multiple commentary teams for league and cup competitions. David Rutter informed us that you’ll have Tyler/Smith for Career Mode league games and then Tyldesley/Townsed for cup matches. If you desperately hate one of the duos then you can pick and choose yourself, but I can’t see why you’d want to? Variety being the spice of life and all that.

 

The success of the specific Career Mode commentary is going to come down to how in depth it actually is. As soon as you start hearing the same lines over and over the spell is broken and whilst repetition is inevitable in a game like FIFA, it can and should be minimised.

 

Bugs/Glitches

It’s worth noting, before I plough in to my verdict that we did encounter some bugs during our time with Career Mode. Which to be honest when you’re playing alpha code is to be expected. The vast majority of things we flagged up were met with the response “already fixed” which was pleasing to hear but I just want you guys to be aware of the full picture.

 

Verdict

I’ll be honest with you. This is not going to be the all singing, all dancing Career Mode that everyone ‘dreams’ of having to compliment FIFA’s gameplay. There are just too many big things still missing to call the mode anywhere near complete or perfect. This feeling is also enforced by some of the aging tech still being utilised by Career Mode, like the Team Management interface. This in my eyes has no place in a modern day football game and should be cast aside at the earliest opportunity.

 

It’s also worth mentioning that whilst all the above features sound great, the success of Career Mode this year is ultimately going to come down to the modes stability and reliability, long term. If we start getting widespread game save corruptions, players disappearing and regular crashes, much of the excellent work done in the features department will be irrelevant. Career Mode is as much at the mercy of bugs and glitches as it is to the actual innovation by the development team.

 

Having said that, for the first time in about three years I’m actually seeing genuine progression in Career Mode and when you see things you fed back to the devs six weeks ago, now in the game and flourishing, it makes it all of this worth while. Career mode seems to have a defined vision now and you get a real sense that the team in Vancouver know how to achieve it.

 

If FIFA 11’s Career Mode was a 3/10, this year’s is probably a strong 6/10 maybe even 7/10, if we get the stability we crave. That’s a pretty huge leap in one development cycle and for the first time, in years I actually believe that under Simon Humber’s stewardship, Career mode can continue to develop and improve year on year.

 

Career Mode is good this year and it will be the most playable and enjoyable Career Mode we’ve seen this generation. The ‘great’ however, may take just a little longer.

 

No pressure Simon…

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Re: Fifa 12

 

After what I’ve been retrospectively told was way too many beers on the Sunday evening I found myself headed to the Guildford office (via Starbucks) to see an extremely quick presentation from David Rutter (this was a good thing, we got hands on a lot faster) and to play the latest publicly viewable build of Career Mode.

 

After my initial complaints and concerns about the amount of available consoles, I looked like an idiot when only about 20 people were there and there were plenty of seats. So apologies for making a fuss Al, hands up, I was wrong.

 

I spent the day playing on PS3, so whilst I can’t comment first hand on the PC build, because I didn’t play it, I did watch a couple of games, and it looks gorgeous. Everyone who played it said it was great and there was chatter of a few console players making it their platform of choice for FIFA12. To top it off, the machines it was running on were pretty standard desktops. Really promising stuff.

 

One thing to note is how long we were actually able to play for. A 10am start, coupled with the presentation, lunch (yes, we have to eat) and a couple of “meetings” to provide feedback meant that we weren’t going to get to the end of a season. Bear that in mind.

 

After a few games against various people, I managed to snaffle a console to myself and started a CM as Arsenal. At an initial glance, not much has changed, bar the odd tweak to the layout but over the course of a few matches, the changes bubble to the surface.

 

Firstly, the off pitch interaction is a marked improvement. It’s still not perfect, but it’s better, I definitely felt more connected to what was happening. As an example, whilst looking through the Squad report screen, I noticed that whilst Nasri was in good form, he wasn’t happy with his wages. Being the proactive type I decided to put forward a wage increase before he got any ideas of courting other clubs (the irony was sickening), and offered to bump him from 60 to 90k per week. He thought about it for a few days before emailing me telling me to stick it. The offer wasn’t good enough, so I was left with an unhappy player. Not one to tolerate that kind of behaviour, I benched him, hoping to dish out a dose of perspective. His response was to start talking to the papers about how his future at the club was uncertain and how unhappy he was. Cue a mad rush on deadline day trying to juggle picking up a replacement and shipping him out.

 

It’s a single example, that played out over the space of about two weeks, but it demonstrates the extra level of interaction that can be found now and it helped create a feeling of immersion as well as an actual connection with what was happening, that in some small way my actions were affecting things.

 

Visually, The email screen looks untouched, and sadly you’ll still get pulled away to answer trivial emails that could probably wait until the end of the week, it would be nice if there was a way to have one day of admin at the end of the week and only be interrupted by items that need immediate attention. This is accentuated by the fact that the calendar is now displayed across the top of the screen, which makes the whole layout feel cleaner, you can now see most things at a glance. The calendar icons have been tarted up a bit and are clearly visible at the top of the screen, so you’ll know what to expect from the next game. It’s in this calendar view that you’ll see the opportunity to talk to the press arise for a few days before each match.

 

If you choose to talk to the press, you’ll be given various options for praising or unnerving players from either side, or the management/team as a whole. It’s a swift process, but what we couldn’t figure out was how your selections affected the game ahead. We later found that this was a design choice, but I’d personally prefer even a small amount of feedback relating to your choice, as at the moment there is none. I’d not necessarily want a finite “your action boosted X”, but even something as simple as a news story acknowledging your action would be a good start, at the moment, although we’re told that the choice made does play a part somewhere, there is no callback to the decision once you’ve clicked ok.

 

Throughout the transfer window, I was getting plenty of interest for unlisted players and crucially the figures proposed were along the right lines. Frequent targets from other clubs were the likes of Nasri, Fabregas, RvP and Vermaelen, which made sense. I listed a few duffers (Eboue, Denilson etc) and again, the quality of clubs approaching and the fees involved were pretty much accurate, as well as the level of interest, i.e not very much for those two in particular. This seemed to be the case all over, as I’d say that team budgets, player valuations, wages and final transfer fees were generally spot on.

 

On to deadline day. A simple addition that rounds off the transfer window nicely. Once it pops up, you’ll get 8 hours, or rounds, of negotiations to finalise any transfer activity you’ve got going. At one point I mentioned that I felt it was too short, but Nick pointed out that if you’ve left any crucial deals this late, then you’re an idiot. I had to agree with him, you don’t really want to be entering negotiations with a club at this stage, the two tiered negotiations mean that transfers now take longer, and each time you make a move, the deadline day counter runs down by one hour. In the right circumstances it will add a little tension to the closing of the window and even if you’re happy with your squad changes for the year before you get to it, you can still watch the rest of the transfers unfold in “real time”.

 

Negotiations on the whole feel more involved, once you’ve agreed a fee with the club, you need to agree terms with the player, which adds an extra hurdle to landing the star you want. You will see instances of players refusing to leave, or demanding more money when you approach them.

 

When setting up a scouting network, you’ll hire from a pool of generic scouts, rated by nationality and quality, and send them off on a jaunt to wherever you feel like. It’s pretty much the same as scouting of old. Once you’ve told them where to go and what to look for, they”ll begin reporting in on a monthly basis. As they do, they’ll be looking through a list of unknown players and making suggestions. When a report comes in, initially you’ll get a wide range of what the players OVR will be, as drastic as “somewhere between 50-90?. You can then scout them again, to tighten the gap and gain a better view of the player. The longer you continue to scout them, the more you get to see. However, what also increases is the risk that someone else will pinch him.

 

Small touches like using Triangle/Y whilst in any of the squad management screens to swap the highlighted player easily for someone similar make squad rotation a much less painful experience and hopefully once the polish is added, these little changes will add up to create much smoother navigation around the mode.

 

I appreciate that after some CM playtests last year, we reported bugs and were assured they’d be addressed, only to find they weren’t. All I can say is that during the same process this year, we were met with a lot more “this has already been fixed” compared to last years responses of “we can fix that”. I know that the community doesn’t have a lot of faith in the QA done for FIFA and whilst I completely understand and share some of those concerns, it was comforting in some ways that the majority of the problems reported back at the end of the day had either been fixed or at the very least already been spotted.

 

The hardest thing about this has been how much we actually got to see. People want to know about form and player growth and how they affect the game, but truthfully we just didn’t get far enough to really comment on those things, not firsthand anyway. There will be problems that don’t surface for a while, there will be unpatchable bugs and there will be features that don’t make it in because of time, but I’ll say that based on conversations had on the day, I believe that after all the screw ups of the past few years, Career Mode is finally in the right hands. I came away feeling pretty positive about where things were headed, even if there is still a lot to add.

 

Feel free to pop any questions in the comments, I’ll do my best to answer them all.

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Re: Fifa 12

 

Onko vielä julkistettu että milloin demo tulee ladattavaksi??

Demosta en löytänyt ainakaan mitään tietoa mutta pelin julkaisupäivä on Pohjois-Amerikassa 27. syyskuuta 2011 ja Euroopassa 30. syyskuuta 2011.

 

Tässä pelisarjassa menee juuri päinvastoin kuin NHL-pelisarjassa jossa peli ilmestyy ensin Eurooppaan ja sitten Pohjois-Amerikkaan.

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Re: Fifa 12

 

Demosta en löytänyt ainakaan mitään tietoa mutta pelin julkaisupäivä on Pohjois-Amerikassa 27. syyskuuta 2011 ja Euroopassa 30. syyskuuta 2011.

Ihmeen aikaisin ilmestyy tänä vuonna, mikä on toki pelkästään hyvä asia, mutta muistelisin, että vasta lokakuun lopuilla jopa marraskuun alussa on ilmestynyt aiempina vuosina.

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Re: Fifa 12

 

 

Demosta en löytänyt ainakaan mitään tietoa mutta pelin julkaisupäivä on Pohjois-Amerikassa 27. syyskuuta 2011 ja Euroopassa 30. syyskuuta 2011.

Ihmeen aikaisin ilmestyy tänä vuonna, mikä on toki pelkästään hyvä asia, mutta muistelisin, että vasta lokakuun lopuilla jopa marraskuun alussa on ilmestynyt aiempina vuosina.

Syyskuun lopussa/lokakuun alussa peli julkaistiin viime vuonnakin. ^^

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Re: Fifa 12

 

Kiima kasvaa!! Fifa 11:toista on saatu hakata jo tarpeeksi. Kyllä on odotukset korkealla uusimman version suhteen, ennakkotilaukseen lähtee pikapuoliin :)

 

VPD:stä ennakkotilaus lähti jo 43 euron hintaan.

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Re: Fifa 12

 

Huomenna demo saapuu Storeen Ameriiikassa ja ylihuomenna Euroopassa. Eikö niin?

Demoa olen odottanut kauan, mutta ei kannata tehdä ostopäätöstä demon perusteella. FIFA 10 ja FIFA 11 demo on ollut aika erilainen itse peliin nähden.

Itse kuulun tähän kastiin, joka ostaa pelin joka tapauksessa.

 

Career Modessa voi nyt muuten pelata omatekoisella joukkueella! UHH. Upea juttu.

FIFA 08:ssa muistan omat seikkailuni omalla joukkueella. Real Villa nousi pohjasta maailman huipulle, jossa dominoi monta vuotta. Myin sitten kaikki tähteni ja rahaa tuli jotain miljardi euroa. Ostelin sitten vähän mielenkiintoisia pelaajia ja tarina jatkui kauas. Muistoja, oi muistoja.

 

TUU JO!

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Re: Fifa 12

 

Huomenna demo saapuu Storeen Ameriiikassa ja ylihuomenna Euroopassa. Eikö niin?

Demoa olen odottanut kauan, mutta ei kannata tehdä ostopäätöstä demon perusteella. FIFA 10 ja FIFA 11 demo on ollut aika erilainen itse peliin nähden.

Itse kuulun tähän kastiin, joka ostaa pelin joka tapauksessa.

Vähän kaikenlaista informaatiota on tullut tosta ajankohdasta. Jotkut sanovat demon ilmestyvän Pohjois-Amerikkaan jo tänään (Illalla luultavasti), mutta EA:n foorumeilla levitti eräs janari sellaistakin tietoa, että storeen ilmestyy joka paikassa samaan aikaan huomenna. Itse tein uuden PSN-accountin ja laitoin valtioksi USA:n, että pääsisi jo vähän aikaisemmin laitailemaan, mutta saa nähdä... :cool: Xboxillehan demo on jo ladattavissa.

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Re: Fifa 12

 

Onko porukalla kokemusta kuinka nopealla netillä nuo fifan uusimmat versiot (10, 11) pyörii vielä ongelmitta ps3 nettipelissä? Onko 2 megan netillä mitään järkeä lähteä hommaamaan tätä uusinta versiota?

edit. näyttääkin toimivan vain 1,5 megan nopeudella.

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Re: Fifa 12

 

Onko porukalla kokemusta kuinka nopealla netillä nuo fifan uusimmat versiot (10, 11) pyörii vielä ongelmitta ps3 nettipelissä? Onko 2 megan netillä mitään järkeä lähteä hommaamaan tätä uusinta versiota?

Ei se haittaa vaikka kaksi meganen on, itse pelailen vain yhdella megalla (tosin muuttuu lähiaikoina 8megaksi) ja kaveri mättää 0,7 yhteydellä, joten ei väliä. Tietenkin järjestelmäpäivitykset, demot sun muut lataavat aika kauan mutta niihin tottuu. Ja kuitenkin sulla on vielä tuplasti nopeampi kuin minulla, joten tervetuloa!

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